These two items seem to be the hottest terms as far as latest video card and release of Direct X 9. So I was wondering if someone can explain in layman's term what these two things are. Vertex shaders ...
If I'm not mistaken, PS 1.4 is (at least part of) the ".1" in DX8.1, and the GF4 is only DX8 compliant (through PS 1.3). ATI worked with Microsoft on the PS 1.4 spec present in DX8.1, and implemented ...
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. Controversy has been all over the place since NVIDIA released a few screenshots from FPS game Far Cry ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. ATI had been experimenting with the concepts of a unified shader for several years leading up to its acquisition ...
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